Abstract Logistics
Click and drag on the boxes to connect them together. Discover new ingredients and products, and figure out the proper ratios to keep everything moving smoothly!
This game has been updated since the end of the game jam! If you would like to play the original game jam version (or play offline), you can download abstract-logistics-offline.zip, extract it, and then open index.html
Created for Extra Credits Game Jam #4
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abstract-logistics-offline.zip 15 kB
Development log
- Abstract Logistics v1.1 on itch.ioApr 23, 2023
- Offline version now availableAug 15, 2019
Comments
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dont leave the downloaded version cause when you do it goes crazy(nevermind its just entirely broken)
i absolutely love this game and wish there were more levels/another game!! I've genuinely replayed it a bunch of times bc the gameplay just feeds this lil adhd part of my brain xD
Will there ever be an infinite gamemode? I want to play this forever and ever haha
The game (both the Jam version and the updated version) gets a little bugged if I switch to another browser tab and come back later. It's like part of the game engine continued running, but other parts (gfx?) didn't.
And I agree with other people: having a full version of this game would be great. :)
Very good; reminiscent of Mini Metro, a bit. Suggested UI improvements: Automatically break links that cease to be useful (when a block changes from "startup costs" to "producer"); make it clearer which direction a link goes in; make it clearer what a not-yet-paid-for block will produce once it is paid for.
Thanks for playing, and thank you for the suggestions!
such a nice game i agree id love to see a more full version at a decent price Hugs everybody
Thank you! I would like to make this into a more complete game but I work full-time, so I can't make any promises.
no worries you do you
I love this game kinda gives me a mini metro factorio merge would love to play more levels I already plated these 3 levels twice
Thanks a lot for playing! I'm glad you liked it enough to play it twice :)
Is there any way to save the final build for showing someone offline?
Ooh, that's a good question. I can look into making a version that will work offline.
Thank you! I appreciate it!
Love this game! How did you accomplish the vector type style? I thought you could only use sprites or meshes?
Thanks! I used the HTML5 Canvas for all of the graphics, which has a variety of methods for drawing shapes using lines and curves. Here is a page with a simple example :)
This game is awesome! Nice one!
Thank you!
This game is so good. Tons of quality and good design.
Nice concept. Looks great as well
Thank you!
This is fantastic! I get the same feeling playing this as I do with a game like factorio, but I love how abstract it is. I'd love for this to be a full game, with ways to move modules around, and with more ways to handle / split / store / etc.
I definitely drew a lot of inspiration from Factorio while making this! I agree, I had ideas for moving things around, panning the camera, and splitting production, but I had to skip them due to time constraints. Thanks for playing!
Really cool concept and visuals! I loved how there is no tutorial needed because it is already hidden in the gameplay. I'm not sure if it's just me playing at 10pm, but I got tired on level three. Every time half a dozen new tiles appeared on the screen I subconsciously went "Ughh, now I need to reconnect the entire thing " ... Maybe if you show new tiles one or two at a time, it would be less frightening 😅
Thanks for playing, and thanks for the feedback! That's a fair point, I was kind of rushing to finish the third level and didn't spend enough time tuning it. I'll definitely try to smooth it out if I make a post-jam build!