Click and drag on the boxes to connect them together. Discover new ingredients and products, and figure out the proper ratios to keep everything moving smoothly!

NOTICE: There is a bug where if you activate a hexagonal piece before you've activated all of the rectangular pieces, the game will freeze. Sorry!

You can play the Jam build of the game here, or you can play an updated version on my website with bugfixes and minor quality-of-life improvements. 

If you would like to play offline, you can download abstract-logistics-offline.zip, extract it, and then open index.html

Created for Extra Credits Game Jam #4

StatusReleased
PlatformsHTML5
Rating
(15)
Authorelimarable
GenrePuzzle
Tags2D, Abstract, vector
Average sessionA few minutes
InputsMouse
AccessibilityTextless

Download

Download
abstract-logistics-offline.zip 15 kB

Development log

Comments

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The game (both the Jam version and the updated version) gets a little bugged if I switch to another browser tab and come back later. It's like part of the game engine continued running, but other parts (gfx?) didn't.

And I agree with other people: having a full version of this game would be great.  :)

Very good; reminiscent of Mini Metro, a bit. Suggested UI improvements: Automatically break links that cease to be useful (when a block changes from "startup costs" to "producer"); make it clearer which direction a link goes in; make it clearer what a not-yet-paid-for block will produce once it is paid for.

Thanks for playing, and thank you for the suggestions!

such a nice game i agree id love to see a more full version at a decent price Hugs everybody

Thank you! I would like to make this into a more complete game but I work full-time, so I can't make any promises.

I love this game kinda gives me a mini metro factorio merge would love to play more levels I already plated these 3 levels twice

Thanks a lot for playing! I'm glad you liked it enough to play it twice :)

Is there any way to save the final build for showing someone offline?

Ooh, that's a good question. I can look into making a version that will work offline.

Thank you! I appreciate it!

Love this game! How did you accomplish the vector type style? I thought you could only use sprites or meshes?

Thanks! I used the HTML5 Canvas for all of the graphics, which has a variety of methods for drawing shapes using lines and curves. Here is a page with a simple example :)

(+1)

This game is awesome! Nice one!

Thank you!

(+1)

This game is so good. Tons of quality and good design.

(+1)

Nice concept. Looks great as well

Thank you!

(+2)

This is fantastic! I get the same feeling playing this as I do with a game like factorio, but I love how abstract it is. I'd love for this to be a full game, with ways to move modules around, and with more ways to handle / split / store / etc. 

(+2)

I definitely drew a lot of inspiration from Factorio while making this! I agree, I had ideas for moving things around, panning the camera, and splitting production, but I had to skip them due to time constraints. Thanks for playing!

Really cool concept and visuals! I loved how there is no tutorial needed because it is already hidden in the gameplay. I'm not sure if it's just me playing at 10pm, but I got tired on level three. Every time half a dozen new tiles appeared on the screen I subconsciously went "Ughh, now I need to reconnect the entire thing " ... Maybe if you show new tiles one or two at a time, it would be less frightening 😅

Thanks for playing, and thanks for the feedback! That's a fair point, I was kind of rushing to finish the third level and didn't spend enough time tuning it. I'll definitely try to smooth it out if I make a post-jam build!